
[usevis=on]

[textures]
mapchar_0 textureslot_1_1 move_0 glow_0 size_256 maxsize_128 vram_1 bpp_16 steinboden_01.raw
mapchar_0 textureslot_2_1 move_0 glow_0 size_256 maxsize_128 vram_1 bpp_16 holzdecke_01.raw
mapchar_1 textureslot_1_2 move_0 glow_2 size_256 maxsize_128 vram_0 bpp_16 paper_umbrella.raw
mapchar_1 textureslot_2_2 move_0 glow_2 size_256 maxsize_128 vram_0 bpp_16 paper_umbrella.raw
mapchar_* textureslot_1_1 move_0 glow_0 size_256 maxsize_128 vram_1 bpp_16 steinwand_01.raw
mapchar_A textureslot_1_1 move_0 glow_0 size_256 maxsize_128 vram_1 bpp_16 metal3.raw
mapchar_A textureslot_1_2 move_1 glow_0 size_256 maxsize_128 vram_1 bpp_16 dungeons.raw
mapchar_B textureslot_1_1 move_0 glow_0 size_256 maxsize_128 vram_1 bpp_16 metal1.raw
mapchar_B textureslot_1_2 move_1 glow_0 size_256 maxsize_128 vram_1 bpp_16 dungeons.raw
mapchar_E textureslot_1_1 move_0 glow_0 size_128 maxsize_128 vram_0 bpp_16 exit.bmp

[entry_exit]
entry_y exit_x

[map]
********************************
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********************************
